Now, what to spec with? With this kind of build you won't rely on your weapon much. On top of that, it compliments summoning in some areas as well. Necromancy deals physical damage, and hits like a truck. That being said, you still have an option - necromancy. That means that if spec in magic damage, you won't contribute that much - you will be the only one stripping magic armour from enemies, while the rest of the party is mostly physical. Now, from what you said - your party is mostly physical damage based - with a knight, fighter/healer, and an assassin. Ok, so here's the deal - summoners are absurdly versatile, and now that totems have been buffed they also get some decent damage capabilities besides the incarnate. Well then im screwed because he will have no physical armor but alot of magic armor left. I have noticed that it can be a little frustrating when we have a person almost dead and its my turn and my team tells me to finish him. If I were playing this team, I'd push more of the healing/support onto the summoner, and make Lohse focus more on physical damage rather than a Fighter/Healer (Fighter/Polymorph or Fighter/Necro have nicer synergy). Being a lone pyromancer on a physical team means a lot of your damage is going to be fairly ineffective because you're working against the other type of armor from the rest of your team, especially when your first turn of battle is going to be getting your summon put together, who may well also be physical damage anyway. I'm not sure pyro is great for this simply because your teammates are all primarily physical damage. Also should I stop at 10 summoning or go beyond that? I think I will try to get some geo for the fact that I can buff myself and teammates. I really want to try to get the necrofire infusion for my minion for I see alot of people like it. Originally posted by KernelSanders93:I am mainly running pyro/summon but plan to go geo also.
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