If your probes are detected, there will automatically be a fight against the units on the planet. Because of that you should only fly with more than 2 or 4 probes only if the target is of great value. It is also very risky to send a huge number of espionage probes, because they can be detected easily and that means of course more loss. On the other hand, if it is much lower, only a few cargoes and satellites can detect your probes. If your espionage technology is a lot higher than your enemy's, than there is a higher chance you will save your probes. If there is no fleet on the spied colony, the probes will return inĮvery case the more ships the higher is the chance that they can be shot down. As a matter of fact, three different elements have an effect on the counter-espionage: The number of espionage probes, the difference between your own and the enemies’ espionage technology, as well as the number of ships on the planet. The exact formula, on how to calculate that value is still unknown so far, because it is obvious that the coincidence plays a major role (with the same combination, there are often very different values), so it is not very important. The counter-espionage does not affect the espionage report, which will be delivered even if the probes are detected and destroyed. The higher the chance, the more likely it is that your probes will be detected and engage in battle with the defender's ships and defences present at the planet. This value specifies the chance of detecting and destroying your probes by an enemy, who you spy on. If you get an espionage report, then at the end there will always be the value of counter-espionage, which is between 0 % and 100 %. After you see all designated information in your espionage report, you can balance, if it is a profitable target and if so, dispatch your fleet. If the own espionage technology is three levels higher than the technology of the enemy, one probe will suffice to gather all information. You need level two to build espionage probes, and the rate of the level has an effect on the information which you get by spying an enemy and whether your probes survive the flight or not. This information is enormously important to react to an attack in the right way and to defend your resources ideally.īut the research is also important for the espionage, as the name suggests. You see the total number of the ships with level 2, the present types of ships with level 4 and with level 8 you see exactly how much ships of which kind are approaching you. The first benefit you get from researching espionage technology is that you can get more information about incoming fleets – in the first instance you will only see that a fleet moves towards your planet. First of all, a research, which is available very early (requirements: research lab level 3). To use this feature, you need the espionage technology. The espionage provides an opportunity to check how much resources, ships and defensive structures are on your neighbours’ planets. But not any player is a worthwhile target, and not anybody can just be attacked. Besides the mine production, which is easy to reach, you can get resources also by raids, which means, attacks on other players, which will be explained in the next chapter Raids. As you already have noticed for sure, OGame is about collecting as mush resources as you can, to invest them in buildings and structures – therefore in points.
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